Mar 26, 2006, 03:30 AM // 03:30
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#21
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Phoenix Avenger
I like several of the ideas in this thread (not exhaustion being a condition though). I like the idea that when you control click your energy it also tells how much exhaustion you have. I also like the idea of a monk spell to share exhaustion
Another option is an ele skill linked to the energy storage attribute:
Rejuvination (15, 2, 60) {Elite}
For (5...15) seconds, your rate of exhaustion reduction is doubled.
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+Skill is canceled when you use a skill.
Quote:
...
or perhaps you could run a maintained enchantment on yourself that would eliminate exaustion, like while its up you recieve no new exaustion, that way you don't use it like holy veil to remove it immediatly, and you would have reduced energy regen, to prevent overpowering a nuker.
Another possible option would be to have a ward of ether or something, make it an elite earth ele skill that effected both teams, similar the way a spirit does, it would only help ele's and they wouldnt be able to move too far to keep in its effects to avoid it being overpowered.
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Maintained enchantment or earth ward is bad because exhaustion is a limiting skill you have very spammable skills (obsidian flame comes to mind) where you don't really care about the lower energy regen. Or heck, enchant, channeling, echo nuke/spike, whip the enchant off, regen.
Just this time you dont have to wait for the exhaustion.
Last edited by jummeth; Mar 26, 2006 at 10:51 AM // 10:51..
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Mar 26, 2006, 06:11 AM // 06:11
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#22
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Ascalonian Squire
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Quote:
Originally Posted by shardfenix
Mantra of Recovery
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
I win
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so thats why i need those tripple req staffs...
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Apr 02, 2006, 05:45 AM // 05:45
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#23
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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You know, i didn't realise there was going to be such confusion over this. you can prevent the murrsat condition/monster skill. You can't remove it. The reason I brought that up is so that exhaustion only works as the pingable "I have exhaustion on me!" part. I never intended for exhaustion to be removed.
i don't want exhaustion removed. I want Whammos to stop charging ahead when I have 75 possible energy out of 90 and another 30-40 seconds of regen out of the ten they expect.
EDIT: sorry for the necromancy. I lost this thread and (after reading the replies) felt it needed clearifying.
Last edited by Minus Sign; Apr 02, 2006 at 05:48 AM // 05:48..
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Apr 02, 2006, 08:21 AM // 08:21
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#24
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by NatalieD
I agree with your intent, but I think it would be more elegant to have "My Energy is..." pings include a mention of exhaustion if there is any. "My Energy is (current) of (reduced max) with (points exhausted) exhaustion.", or something like that.
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While I dont agree with condition removal skills, I do agree that there needs to be some way to ping other party members to how exhausted you are.
My energy is {current} out of {reduced max} exhausted down from {max}.
I also want it so that when you get negitive energy (from foci switching) that your energy bar displays a negitive number.
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Apr 02, 2006, 11:25 AM // 11:25
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#25
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by iceman21_23
so thats why i need those tripple req staffs...
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Actually, why not drop Meteor entirely and use Obsidian Flame instead without Mantra of Recovery?
Quote:
Rejuvination (15, 2, 60) {Elite}
For (5...15) seconds, your rate of exhaustion reduction is doubled.
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Or,
Rejuvenating Cerebration (or something like that!) {E}
15e 1c 60r (or something like that)
For 5...30 seconds, your rate of exhaustion reduction is doubled. This skill causes Exhaustion.
Bleh, I'm really brainless right now.
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Apr 02, 2006, 03:02 PM // 15:02
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#26
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Quote:
Originally Posted by LightningHell
Or,
Rejuvenating Cerebration (or something like that!) {E}
15e 1c 60r (or something like that)
For 5...30 seconds, your rate of exhaustion reduction is doubled. This skill causes Exhaustion.
Bleh, I'm really brainless right now.
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LOL making the skill cause exhaustion defeats the purpose. They would spend half the spell's duration just recoverring the exhaustion that the spell itself caused!!
Anyway, exhaustion should not be removable. Why? It's entirely self-inflicted. If you don't want exhaustion, STOP CASTING SPELLS THAT CAUSE IT. It's that simple Nobody's forcing you to take exhaustion so it doesn't need a counter.
As a humorous side note, I once had a friend who read "This spell causes exhaustion." and asked me "Is that good?" and I said "No, it lowers your max energy." and he was like "Ok, so it's good against casters?" and I'm like "No, it lowers YOUR max energy." LOL I'm sure it's an easy mistake to make, but it made me laugh anyway (because I never had any confusion about what exhaustion did... but I read up on conditions extensively before I got very far in the game)
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Apr 02, 2006, 03:08 PM // 15:08
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#27
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I do agree it should be able to be called out. All of this removing nonsense on the other hand... I do not agree with. Exahstion is self-inflicted, so you obviously realize that you're doing this to yourself. Heh... I just thought of something. "Don't Hurt Yourselves Emos!"
Ok, Hold CTRL and Click your energy to say: "My Energy is 19 of 56 and I'm suffering from exhastion!"
That's the only change that should be added, everything else, no way.
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Apr 04, 2006, 03:30 AM // 03:30
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#28
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by MasterDinadan
LOL making the skill cause exhaustion defeats the purpose. They would spend half the spell's duration just recoverring the exhaustion that the spell itself caused!
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That's the point. People use it carefully then.
However, 20+ seconds is more than enough to restore the original 10 exhaustion cost.
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Apr 04, 2006, 05:49 AM // 05:49
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#29
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by shardfenix
Mantra of Recovery
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
Meteor
Mend Ailment
I win
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Congrats. You are using skills from 3 different professions.
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